Michael Drobot

Last updated on 2014-04-16T06:52+0300.

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Michael Drobot says ( about Modern ) : "Once the studio decided to make 'Modern Warfare,' our engineering teams sat down with the art and design departments to discuss the vision for the game. Immediately, it became clear that it would have been impossible with the previous technology to build a game with this ambition," External link

messenger-inquirer Monday, October 21, 2019 8:30:00 PM EAT

Michael Drobot says : "In order to mimic real-life night vision and thermal imaging devices, we decided to go all the way and replicate the physics behind it, as well as final image post-processing," "We spent some time with our military consultants, tested a bunch of devices from different eras, ranging all the way from very early [World War II] models to modern 2010s hybrid thermal/night vision devices. What came out of this research was an understanding of how important those light spectrums really are, not only for visuals but also for emergent gameplay, not to mention translating the experience to our player" External link

messenger-inquirer Monday, October 21, 2019 8:30:00 PM EAT

Michael Drobot presents : "Are you really going to make me say 'night and day'?" External link

messenger-inquirer Monday, October 21, 2019 8:30:00 PM EAT

Michael Drobot says ( about Modern ) : “Once the studio decided to make ‘Modern Warfare,’ our engineering teams sat down with the art and design departments to discuss the vision for the game. Immediately, it became clear that it would have been impossible with the previous technology to build a game with this ambition,” External link

WashingtonPost Thursday, October 17, 2019 6:42:00 PM EAT

Michael Drobot says : “In order to mimic real-life night vision and thermal imaging devices, we decided to go all the way and replicate the physics behind it, as well as final image post-processing,” “We spent some time with our military consultants, tested a bunch of devices from different eras, ranging all the way from very early [World War II] models to modern 2010s hybrid thermal/night vision devices. What came out of this research was an understanding of how important those light spectrums really are, not only for visuals but also for emergent gameplay, not to mention translating the experience to our player” External link

WashingtonPost Thursday, October 17, 2019 6:42:00 PM EAT

Michael Drobot presents : “Are you really going to make me say ‘night and day’?” External link

WashingtonPost Thursday, October 17, 2019 6:42:00 PM EAT



Key Titles and Phrases Count Lang Last Seen
owner77.78%EN02/25/201425/02/2014
hospital executive11.11%EN02/22/201422/02/2014
former operator11.11%EN02/22/201422/02/2014
Names Lang Count
Michael DrobotEN100.00%


 
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Michael Drobot

Last updated on 2014-04-16T06:52+0300.

About this image

sign

Quotes... Extracted quotes from

Michael Drobot says ( about Modern ) : "Once the studio decided to make 'Modern Warfare,' our engineering teams sat down with the art and design departments to discuss the vision for the game. Immediately, it became clear that it would have been impossible with the previous technology to build a game with this ambition," External link

messenger-inquirer Monday, October 21, 2019 8:30:00 PM EAT

Michael Drobot says : "In order to mimic real-life night vision and thermal imaging devices, we decided to go all the way and replicate the physics behind it, as well as final image post-processing," "We spent some time with our military consultants, tested a bunch of devices from different eras, ranging all the way from very early [World War II] models to modern 2010s hybrid thermal/night vision devices. What came out of this research was an understanding of how important those light spectrums really are, not only for visuals but also for emergent gameplay, not to mention translating the experience to our player" External link

messenger-inquirer Monday, October 21, 2019 8:30:00 PM EAT

Michael Drobot presents : "Are you really going to make me say 'night and day'?" External link

messenger-inquirer Monday, October 21, 2019 8:30:00 PM EAT

Michael Drobot says ( about Modern ) : “Once the studio decided to make ‘Modern Warfare,’ our engineering teams sat down with the art and design departments to discuss the vision for the game. Immediately, it became clear that it would have been impossible with the previous technology to build a game with this ambition,” External link

WashingtonPost Thursday, October 17, 2019 6:42:00 PM EAT

Michael Drobot says : “In order to mimic real-life night vision and thermal imaging devices, we decided to go all the way and replicate the physics behind it, as well as final image post-processing,” “We spent some time with our military consultants, tested a bunch of devices from different eras, ranging all the way from very early [World War II] models to modern 2010s hybrid thermal/night vision devices. What came out of this research was an understanding of how important those light spectrums really are, not only for visuals but also for emergent gameplay, not to mention translating the experience to our player” External link

WashingtonPost Thursday, October 17, 2019 6:42:00 PM EAT

Michael Drobot presents : “Are you really going to make me say ‘night and day’?” External link

WashingtonPost Thursday, October 17, 2019 6:42:00 PM EAT



Key Titles and Phrases Count Lang Last Seen
owner77.78%EN02/25/201425/02/2014
hospital executive11.11%EN02/22/201422/02/2014
former operator11.11%EN02/22/201422/02/2014
Names Lang Count
Michael DrobotEN100.00%


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Thursday, July 2, 2020

3:32:00 PM EAT


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