Rafael Martín

Last updated on 2005-09-03T04:36+0300.

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Rafael Martin writes : “I guess it's a habit I keep from my phase as a web designer. Before building a site I have always made a sketch in my sketchbook to define the basis and the general design. It's the same as in the game levels,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “I started to test 3D modelling in Blender. I realized that it wasn't that hard after all and, as a result, early in 2017 I was pointing the video game to 3D,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin explains : “Even if you want to go indie it is a problem because of the bad approach of the State towards the freelance workers. In addition, video games have always been seen as foreign so it's also difficult to find private investors to support your idea. I would say that 90% of the influential video games developed in Spain exist thanks to micropatronage platforms as Kickstarter that allow them to get the funding,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “Patreon is more immediate and allows followers to follow your progress. I think it's the perfect option when you are starting and you don't have many things from the video game to show or you don't have it all defined yet. It's a good way to allow your followers to help and support you during the process,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “I guess it's a habit I keep from my phase as a web designer. Before building a site I have always made a sketch in my sketchbook to define the basis and the general design. It's the same as in the game levels,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “I started to test 3D modelling in Blender. I realized that it wasn't that hard after all and, as a result, early in 2017 I was pointing the video game to 3D,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin explains : “Even if you want to go indie it is a problem because of the bad approach of the State towards the freelance workers. In addition, video games have always been seen as foreign so it's also difficult to find private investors to support your idea. I would say that 90% of the influential video games developed in Spain exist thanks to micropatronage platforms as Kickstarter that allow them to get the funding,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “Patreon is more immediate and allows followers to follow your progress. I think it's the perfect option when you are starting and you don't have many things from the video game to show or you don't have it all defined yet. It's a good way to allow your followers to help and support you during the process,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT



Key Titles and Phrases Count Lang Last Seen
pitcher100.00%EN02/16/201716/02/2017
Names Lang Count
Rafael MartínPT35.00%
Rafael MartínES30.00%
Rafael MartínEN30.00%
Rafael MartínFR5.00%


 
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Rafael Martín

Last updated on 2005-09-03T04:36+0300.

About this image

sign

Quotes... Extracted quotes from

Rafael Martin writes : “I guess it's a habit I keep from my phase as a web designer. Before building a site I have always made a sketch in my sketchbook to define the basis and the general design. It's the same as in the game levels,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “I started to test 3D modelling in Blender. I realized that it wasn't that hard after all and, as a result, early in 2017 I was pointing the video game to 3D,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin explains : “Even if you want to go indie it is a problem because of the bad approach of the State towards the freelance workers. In addition, video games have always been seen as foreign so it's also difficult to find private investors to support your idea. I would say that 90% of the influential video games developed in Spain exist thanks to micropatronage platforms as Kickstarter that allow them to get the funding,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “Patreon is more immediate and allows followers to follow your progress. I think it's the perfect option when you are starting and you don't have many things from the video game to show or you don't have it all defined yet. It's a good way to allow your followers to help and support you during the process,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “I guess it's a habit I keep from my phase as a web designer. Before building a site I have always made a sketch in my sketchbook to define the basis and the general design. It's the same as in the game levels,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “I started to test 3D modelling in Blender. I realized that it wasn't that hard after all and, as a result, early in 2017 I was pointing the video game to 3D,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin explains : “Even if you want to go indie it is a problem because of the bad approach of the State towards the freelance workers. In addition, video games have always been seen as foreign so it's also difficult to find private investors to support your idea. I would say that 90% of the influential video games developed in Spain exist thanks to micropatronage platforms as Kickstarter that allow them to get the funding,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT

Rafael Martin writes : “Patreon is more immediate and allows followers to follow your progress. I think it's the perfect option when you are starting and you don't have many things from the video game to show or you don't have it all defined yet. It's a good way to allow your followers to help and support you during the process,” External link

forbes Sunday, November 10, 2019 9:17:00 PM EAT



Key Titles and Phrases Count Lang Last Seen
pitcher100.00%EN02/16/201716/02/2017
Names Lang Count
Rafael MartínPT35.00%
Rafael MartínES30.00%
Rafael MartínEN30.00%
Rafael MartínFR5.00%


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Saturday, January 29, 2022

1:17:00 AM EAT


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